"Virtual worlds are quickly becoming a powerful tool and a driving force to what many are calling the 3D Internet – one that is open, immersive, innovative, and social. We believe it will enable new or transformed applications for business and society, many of which we can’t even imagine yet."Featured image sourced from: http://ahuva18.wordpress.com/2011/08/25/blurred-vision/
Thursday, December 22, 2011
Modeling Reality with Virtual Worlds
A virtual world can best be described as a three-dimensional environment on the internet in which users can create graphical extensions of themselves called avatars. These avatars are capable of inhabiting certain 'hangouts' and interacting with other avatars in cyberspace. Popular examples of virtual worlds are: Second Life, Whyville, Moove,Kaveva, There and IMVU. For starters, businesses can use virtual worlds as a creative option for facilitating meetings from different corners of the office or globe. In addition, business owners can host virtual events which will allow them to get to know their target audience and other members of the virtual community. Pros of Virtual Worlds Reduced Costs- for example, in hosting virtual events, there is little or no cost associated with this activity Time Flexibility- it would be easier to change the schedule of a virtual conference for example, than it would be to do this in a traditional setting. Multi-tasking- Users can literally be in be in two places at one time. For example they can engage in networking in both the real world and the virtual world at the same time. Fosters Creativity- Users can get to see the fun side of their customers and business partners because creating avatars and environments.